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Internal.hpp

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00001 ///////////////////////////////////////////////////////////////////////////////
00002 /// @file Internal.hpp
00003 ///
00004 /// @brief Destiny3D Internal Memory Manager for Memory Manager
00005 ///
00006 /// @author Lightning
00007 ///
00008 /// This file is the intellectual property of Novus Delta, LLC.. Usage of the
00009 /// contents of this file is subject to the Destiny3D Member License which
00010 /// can be found at http://www.destiny3d.com.  Any other usage is prohibited.
00011 ///
00012 /// This file is distributed "AS IS" without warranty of any kind.  Novus
00013 /// Delta, LLC. does not guarantee the fitness of the contents of this file
00014 /// for any particular purpose.
00015 ///
00016 /// Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.
00017 ///
00018 /// <hr>
00019 ///                                 Change History
00020 /// <hr>
00021 ///
00022 /// @date Dec 2002
00023 /// @author Lightning
00024 /// @remarks Creation
00025 ///
00026 ///////////////////////////////////////////////////////////////////////////////
00027 
00028 #include "deGlobalTypes.hpp"
00029 #include "deMemory_priv.hpp"
00030 
00031 #ifndef INTERNAL_MEM_HPP
00032 #define INTERNAL_MEM_HPP
00033 
00034 //the internal struct for internal blocks
00035 typedef struct InternalStruct
00036 {
00037     InternalStruct  *Next;
00038     InternalStruct  *Prev;
00039     DWORD           Size;
00040 } InternalStruct;
00041 
00042 //init/release functions for internal memory
00043 deBoolean InitializeInternalMem(DWORD PageCount);
00044 void ReleaseInternalMem();
00045 
00046 //these functions are for internal memory allocation/deallocation. The internal memory has
00047 //NO, i repeat, NO checks. you CAN, and WILL trash the internal memory, probably bringing
00048 //the memory manager down if you overflow or underflow your allocated space
00049 void *InternalAlloc(DWORD Size);            //max size, 0xFC00
00050 void InternalFree(void *Ptr, DWORD Size);
00051 
00052 #endif

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